Where is melmond
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Edit source History Talk 0. Final Fantasy setting. Dissidia Final Fantasy setting. Rare weapons can only be found as treasure, not purchased; enchanted items cast spells when used in combat; legendary weapons can be earned via sidequest; ultimate weapons are uniquely powerful treasures.
The base damage dealt by the weapon; this is added to half of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's absorb. The chance of each attack with this weapon being a critical hit unless the attack misses ; critical hits add double the character's damage rating to their normal damage this extra damage ignores absorb. If used as an item in combat, some weapons can cast a particular magic spell free of cost. Rare armors can only be found as treasure, not purchased; enchanted armors casts spells when used in combat; ultimate armors are uniquely powerful treasures.
The slot that the armor protects; you can have no more than one piece of armor equipped per slot. Each physical hit you take will have its damage reduced by this amount; the absorb value of multiple pieces of armor is cumulative. Any elemental resistances this armor provides; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage. If used as an item in combat, some pieces of armor can cast a particular magic spell free of cost.
Exclusive spells can only be learned and cast by a single class; advanced spells can only be learned and cast by advanced classes; ultimate spells are available only from the hidden shop in Lefein; bugged spells have either no effect or an unintended negative effect when you use them, and should be avoided.
Healing spells and damaging spells that are not resisted have a hit point effect between one and two times this number, or half that when resisted damage can be further modified by elemental weaknesses or resistances. Related Search for Locked Treasures. With the mystic KEY in hand, unlock the various Treasure rooms you've seen. Sail west to the town of Melmond , where the earth is rotting before your eyes.
The ROD. Crescent Lake. Terra Cavern, part 2. Way Too Many Rivers. Way Too Much Lava. The Ice Cavern is an Excellent Dungeon. Let's Changing Class! A Lot Like Zelda.
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